Tuesday, May 31, 2005
Friday, May 27, 2005
Thursday, May 26, 2005
An audio comparison of XB360 vs PS3
(from MSDN Channel 9)
Another comparison (podcast) of XB360 & PS3
By Minh
via Major Nelson
This is a special blogcast that is an interview with Michael and Bruce from the Xbox Advanced Technology Group. That is the team that authored the Xbox 360 vs PS3 report that has caused quite the uproar in the gaming community. In this blogcast, Michael and Bruce address some of the questions that people have posted on this blog, as well as explain more of the inner workings of the Xbox 360.
Warning: Parts of this blogcast get extremely technical.
Xbox 360 vs PS3 blogcast in MP3 format 19:55 (6.84 Mb)
Wednesday, May 25, 2005
You gotta see these PS3 Game Demos ...
Among all of them, KillZone is definitely the most impressive, I just cant believe that is realtime ... gotta be pre-rendered ... time will tell ...
-- amr
Tuesday, May 17, 2005
E3 2005: PS3 Official
More details at IGN:
PlayStation 3: E3 2005: PS3 Official
Specs:
CPU
Cell Processor
PowerPC-base Core @3.2GHz
1 VMX vector unit per core
512KB L2 cache
7 x SPE @3.2GHz
7 x 128b 128 SIMD GPRs
7 x 256KB SRAM for SPE
* 1 of 8 SPEs reserved for redundancy
total floating point performance: 218 GFLOPS
GPU
RSX @550MHz
1.8 TFLOPS floating point performance
Full HD (up to 1080p) x 2 channels
Multi-way programmable parallel floating point shader pipelines
Sound
Dolby 5.1ch, DTS, LPCM, etc. (Cell- base processing)
Memory
256MB XDR Main RAM @3.2GHz 256MB GDDR3 VRAM @700MHz
System Bandwidth
Main RAM 25.6GB/s
VRAM 22.4GB/s
RSX 20GB/s (write) + 15GB/s (read)
SB< 2.5GB/s (write) + 2.5GB/s (read)
System Floating Point Performance
2 TFLOPS
Storage
Detachable 2.5" HDD slot x 1
I/O
USB Front x 4, Rear x 2 (USB2.0)
Memory Stick standard/Duo, PRO x 1
SD standard/mini x 1
CompactFlash (Type I, II) x 1
Communication
Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T) x 3 (input x 1 + output x 2)
Wi-Fi IEEE 802.11 b/g
Bluetooth 2.0 (EDR)
Controller
Bluetooth (up to 7)
USB 2.0 (wired)
Wi-Fi (PSP)
Network (over IP)
AV Output
Screen size: 480i, 480p, 720p, 1080i, 1080p
HDMI: HDMI out x 2
Analog: AV MULTI OUT x 1
Digital audio: DIGITAL OUT (OPTICAL) x 1
Disc Media
CD PlayStation CD-ROM, PlayStation 2 CD-ROM, CD-DA, CD-DA (ROM), CD-R, CD-RW, SACD, SACD Hybrid (CD layer), SACD HD, DualDisc, DualDisc (audio side), DualDisc (DVD side)
DVD: PlayStation 2 DVD-ROM, PlayStation 3 DVD-ROM, DVD-Video, DVD-ROM, DVD-R, DVD-RW, DVD+R, DVD+RW
Blu-ray Disc: PlayStation 3 BD-ROM, BD-Video, BD-ROM, BD-R, BD-RE
Friday, May 13, 2005
Xbox 360 Details ....
http://msxb.wmod.llnwd.net/a274/o2/ourcolony/TheColony_v1_750k.wmv
The details are:
Custom IBM PowerPC-based CPU
• Three symmetrical cores running at 3.2 GHz each
• Two hardware threads per core; six hardware threads total
• VMX-128 vector unit per core; three total
• 128 VMX-128 registers per hardware thread
• 1 MB L2 cache
CPU Game Math Performance
• 9 billion dot product operations per second
Custom ATI Graphics Processor
• 500MHz processor
• 10 MB of embedded DRAM
• 48-way parallel floating-point dynamically scheduled shader pipelines
• Unified shader architecture
Polygon Performance
• 500 million triangles per second
Pixel Fill Rate
• 16 gigasamples per second fill rate using 4x MSAA
Shader Performance
• 48 billion shader operations per second
Memory
• 512 MB of GDDR3 RAM
• 700 MHz DDR
• Unified memory architecture
Memory Bandwidth
• 22.4 GB/s memory interface bus bandwidth
• 256 GB/s memory bandwidth to EDRAM
• 21.6 GB/s front-side bus
Overall System Floating-Point Performance
• 1 teraflop
Storage
• Detachable and upgradeable 20GB hard drive
• 12x dual-layer DVD-ROM
• Memory Unit support starting at 64 MB
I/O
• Support for up to four wireless game controllers
• Three USB 2.0 ports
• Two memory unit slots
Optimized for Online
• Instant, out-of-the-box access to Xbox Live features with broadband service
• Built-in Ethernet port
• Wi-Fi ready: 802.11a, 802.11b and 802.11g
• Video camera ready
Digital Media Support
• Support for DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW,
CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG Photo CD
• Ability to stream media from portable music devices, digital
cameras and Windows XP-based PCs
• Ability to rip music to the Xbox 360 hard drive
• Custom playlists in every game
• Built-in Media Center Extender for Windows XP Media Center Edition 2005
• Interactive, full-screen 3-D visualizers
High-Definition Game Support
• All games supported at 16:9, 720p and 1080i, anti-aliasing
• Standard-definition and high-definition video output supported
Audio
• Multichannel surround sound output
• Supports 48KHz 16-bit audio
• 320 independent decompression channels
• 32-bit audio processing
• Over 256 audio channels
System Orientation
• Stands vertically or horizontally
Customizable Face Plates
• Interchangeable to personalize the console
Wednesday, May 11, 2005
Video Games makes us handle more info and syntehsize more complex data.
Monday, May 09, 2005
New Xbox details leak out ahead of launch on Yahoo! News
Based on pictures and purported eyewitness accounts that made the rounds of the Internet over the weekend, the console will be known as 'Xbox 360.'"
Sunday, May 08, 2005
Live Xbox 360 shot! - Engadget - www.engadget.com /
Friday, May 06, 2005
Wired News: Violent Game Ban Advances
Thursday, May 05, 2005
Katamari Damacy sequel
Katamari falls under this category. Very happy that a sequel is in the works.
Boing Boing: Katamari Damacy sequel in depth
Clownterstrike: a funny clown based mod for UT2004 ...
Boing Boing: Clownterstrike: clown-based first-person-shooter without guns: "Clownterstrike"
Wednesday, May 04, 2005
Ouch: EA profit plunges 91% for quarter
Read more details at:
MercuryNews.com | 05/04/2005 | EA profit plunges 91% for quarter
Tuesday, May 03, 2005
Bungie to reset all Halo2 stats tomorrow (Wed May 4th)
Read more at:
Bungie.net : Top Story